Fated Confrontation

Fated Confrontation
Level8th Level Casting Time1 action Range40m
AoEMulti (2×) Duration1 minute
SchoolRadiant ComponentsV, S, M (a piece of silk thread)
ClassesTime Mage, White Mage

You weave the threads of fate to lead two foes into a climactic battle.

The targets of this spell are the Fated Opponents: one of the targets of this spell must be you or a willing ally, and the other must be an enemy.

When you cast the spell, the ally you targeted (or you, if you targeted yourself) may teleport to any unoccupied space of their choice within 10m of its fated opponent.

You isolate the two targets for until the end of your next turn. During this time, fate refuses to allow either fated opponent to be affected by attacks or effects from a third party, and vice versa; a Fated Opponent could be affected by the other's Meteor spell or its own Curaga spell, but it would be entirely immune to a spell or attack from a creature outside of the spell's effects, as well including damage from a hazard or the environment. This doesn't apply to anything that was affecting the targets before you cast fated confrontation (such as a spell with a duration or persistent damage the creature had before it was affected by Fated Confrontation).

For the duration of the spell, either Fated Opponent can manipulate fate once on each of its turns. This allows it to either have Advantage on an attack roll or ability check it makes against its Fated Opponent, or force the Fated Opponent to have Disadvantage on a saving throw against one of its abilities.

This spell ends if either target becomes

Incapacitated
, or if they both agree to cease hostilities.